Apr 06, 2007, 10:03 AM // 10:03
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#1
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Frost Gate Guardian
Join Date: Oct 2006
Guild: none
Profession: N/
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Runed attributes > over secondary prof
After yet another nerf to Necroes i'm slightly peeved, haven't tried it it but it looks like SS and MM build got a whole lot harder to play, i would like to suggest something. Here goes:
Instead of nerfing every skill that gets abused in PvP that the PvP'er are too lazy (stupid cause the counter cannot be copied from wiki) have the effectiveness of skills more reliant on attributes.
ie: Have the effectiveness of all skills be poor at low attributes and gain gradual effectivenes the closer you get to 12 attributes, much in the same way it works now. BUT when you apply runes for your primary attributes the effectiveness of that skill increases dramatically. That will avoid the case scenario where you have 8 N/whatevers in HA who are able to be effective in their secondary class roles.
Doing this a character would have to boost their attribute in their secondary to 12 to be able to use the secondary profession skills to good effectiveness.
Just an idea for the ppl out there who are a lot better than I at providing game suggestions. Feel free at fleshing this out if you understood my rantings at all.
TY for your time.
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Apr 06, 2007, 11:30 PM // 23:30
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#2
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Hm... that's a way too aggresive change to the game mechanics, much like allowing one more skill slot.
It would require a completely redo of all skills...
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Apr 07, 2007, 01:02 AM // 01:02
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#3
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Forge Runner
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this could potentially be a problem for monks who have like 12 protection prayers, 9 healing prayers, 12 divine favor.
If low attributes make the skill too weak, it may be a little bit frustrating for some people.
I personally think it would piss me off. I don't know if it would, but still, I think it would have a greater chance of making me angry.
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Apr 07, 2007, 01:09 AM // 01:09
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#4
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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Soul Reaping was too strong. Period. If you think otherwise, you'd best be ready to offer some good reasons why a necro should be able to get ~14 pips of energy regeneration (which is what they got before the update) from an attribute point investment, while the best elite alternatives in the game will give you ~10 pips (which is also about what soul reaping gives now at 10 spec). Seriously people, even now its damn strong, and I see no reason to complain other than 'My build can't spam my 15e and 25e spells all day now.' If anyone wants more info on why Soul Reaping is too strong, ask and I'll get it.
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Apr 07, 2007, 01:15 AM // 01:15
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#5
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Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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It would piss me off too. Definitely /notsigned
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